Mini-Games Guide

Use this The Hollow basketball legends mini-games guide to clear Carnival booths, relic puzzles, Race, and timed activities without losing progress.

the hollow Editorial

The best way to approach the hollow basketball legends search intent is to treat Mini-Games as a set of short event routes, not as one activity. Start from the Hub, read the active objective, then choose between Carnival booths, floor relic puzzles, Race, or a scheduled activity. Return to the Hub after a Badge or Ticket task so you can confirm that the reward registered.

Choose the right mini-game route

Use the live objective to decide what to do next. The table separates the documented routes and the decision each one supports.

RouteWhere to startWhat to doKnown requirement
Carnival GamesEvent map and marked boothsComplete each listed booth, such as Target, Box-Hitting, or Hammer AnimalOne recorded task requires 7 games
Floor relic mini-gamesElevator floor and blue Relic markersInteract with the Relic, solve its short puzzle, then return with the RelicA recorded floor route uses 4 Relics
RaceHollow button and teleport queueRun the item-enabled course and finish each race3 recorded wins; 3 laps per race
Concert ActivityHub event area and scheduleEnter during the opening and complete or wait through the activityRecorded activity lasts about 20 minutes

The recorded requirements are route clues, not permanent guarantees. The Hub task panel, Badge result, and current Event Schedule should decide whether an objective is still active. When a mini-game objective awards event currency, follow the Ticket-earning route to verify the payout in the Hub.

Clear Carnival Games efficiently

Carnival progress is booth-specific. Completing a Target game does not also complete Box-Hitting or Hammer Animal, so keep moving through the event map until the tracker shows the required number of distinct games. If the booth is part of a badge objective, check the current badge checklist before leaving the Hub.

  1. Open the Carnival objective and note the required count.
  2. Find a marked booth and start it only after checking nearby escape space; monsters can interrupt some interactions.
  3. Finish the booth's own objective. For Target, hit the visible targets; some targets can move.
  4. Continue to another booth instead of repeating a completed type unless the tracker asks for it.
  5. Return to the Hub or objective panel and confirm the Badge or Ticket result.

The recorded Carnival route includes a target challenge, a box-hitting challenge, and a hammer game where animals rise from the booth. These examples show why the route is a collection of separate stalls, not one combined score. A multiplayer group can make the route safer when enemies are active, but the supplied evidence does not establish a fixed team-size requirement.

Complete Carnival Games and hit the Target booth

This moment shows the Target mini-game described in the Carnival route, including the requirement to hit the target.

Complete Carnival Games and hit the Target booth

Choose a time to load the player. YouTube connects only when you load a video; playback may include ads.

Solve floor Relic mini-games

Floor mini-games are part of the floor objective and can be riskier than the quick Carnival booths. Look for the blue Relic marker, then prepare an escape route before beginning a long interaction.

The documented examples include card-memory matching, candle interactions, moon or constellation-style tasks, and a floor-specific mirror puzzle. The exact puzzle is not universal: the recorded mirror puzzle says its arrangement differs between players, while the card route requires memorizing and selecting matching cards.

Use this safe order:

  1. Enter the available floor from the Elevator and identify the likely return path.
  2. Locate the blue Relic marker and inspect the room before interacting.
  3. Complete the displayed puzzle. For cards, memorize the positions before selecting pairs; for another Relic, follow its own prompt rather than copying a card solution.
  4. Pick up the Relic and run back to the Elevator.
  5. If you die, expect to repeat the unfinished interaction; completed progress may remain, but the evidence does not guarantee that every floor saves every step.

Monsters can chase players during or after an interaction. Do not start a long puzzle in a dead end, and do not assume that collecting the Relic completes the route until the return or turn-in has registered.

Win Race and check rewards

The recorded Race route starts from the Hollow button, places players in a teleport queue, and uses a three-lap course with items. The documented Badge route requires 3 wins.

Do not judge the race only by straight-line speed. Pickups can change player positions, and staying close to corners was shown as a useful way to preserve a tight line. After the third recorded win, check that the Badge appears before leaving the event or looking for the related Ticket reward.

The Race requirement is based on recorded event footage rather than an independently tested current panel. If the live task shows a different count, use the live task.

Run the Hollow Race and join the Concert activity

These moments support the documented Race requirements and the schedule-dependent Concert activity described in this guide.

Run the Hollow Race and join the Concert activity

Choose a time to load the player. YouTube connects only when you load a video; playback may include ads.

Join timed activities and collect Tickets

Concert and other event activities are schedule-dependent. One recording describes the Concert as opening about every four hours, lasting roughly 20 minutes, and awarding 40 Tickets; another describes it as a weekly activity. Because those timing descriptions conflict, check the Hub countdown and Event Schedule instead of planning around a fixed clock.

When an activity opens:

  1. Enter from the Hub event area.
  2. Read the current reward and completion condition.
  3. Stay for the displayed duration or complete the active interaction.
  4. Return to the Hub and verify the Badge or Tickets.

Some recorded tasks use 20 Tickets as a baseline, while special rotations can double a payout. Do not treat 20 or 40 Tickets as a permanent reward for every mini-game. The in-game reward panel is decisive.

Avoid the common progress mistakes

  • Repeating one booth: Target, Box-Hitting, and Hammer Animal count as distinct Carnival activities.
  • Starting without an escape route: floor interactions can overlap with monster pursuit.
  • Stopping at the Relic: carry it back to the Elevator or required turn-in point.
  • Assuming the schedule: Concert timing is not stable across the supplied recordings.
  • Trusting a search label as a mechanic: the evidence does not document a special Basketball Legends or Racket Rivals mini-game rule.

FAQ

What is the fastest mini-game route?

Use the shortest active Carnival booth when you need a quick count, but switch to the route named by the current task. Race and Concert are only efficient when their queue or schedule is open.

Can I retry a failed mini-game?

The recorded Carnival footage shows multiple attempts for a target challenge. Floor failures may force a return or repeat, especially after death. The exact retry behavior depends on the activity, so follow the prompt after a failed attempt.

Does completing one Carnival booth complete the others?

No. The supplied evidence treats Target, Box-Hitting, and Hammer Animal as separate stalls, and a seven-game task counts completed games rather than one shared action.

SourcesReviewed October 28, 2026

https://thehollow.wiki/en/games

https://thehollow.wiki/en/games/the-hollow-how-to-play-each-game/

https://www.youtube.com/watch?v=mlBIvqTV-pI

https://www.youtube.com/watch?v=pn9SXEFAN-E